Double take max 6
#Double take max 6 Patch
"We’re giving Bullet Beats a bit more accuracy this patch so your bullets can actually beat."Īccuracy increases by 10/13/17/22/28/35% -> 20/23/27/32/38/45%. We’re giving this skill a bit more power so it keeps the user’s HP and EP at a healthy level throughout the rounds." "The Psychology Mode in Master of All is currently a bit too slow so it is difficult to switch to Jiu-jitsu with enough EP. We’re reducing Gluttony’s speed by a bit to make sure nobody can stay in the play zone for too long."Įating and using MedKits faster by 15/18/22/27/33/40% -> 5/8/12/17/23/30%. "The buff received from Gluttony was a bit too fast so it allowed players to rely on this skill to stay in the play zone for longer. New: The force field blocks all damage sources from the inside and the outside.ĭecreased the time reduction of using Med Kits. Removed: Movement speed increases by 5/6/7/8/9/10%. Removed: One can fire at outside foes from within the force field. With this change, we’re giving the force field a longer duration and more HP so when you activate Time Turner, you know you will be safe inside the shield."Ĭreates a force field that blocks 600 -> 800 damages from enemies -> all sources.Īll effects last for 3/3/4/4/5/5s -> 4/4/5/5/6/6s.Ĭooldown: 250/242/235/229/224/220s -> 180/164/150/138/128/120s. We’re making Time Turner’s shield a two-way protection so players can no longer shoot the enemies outside, therefore leaving room for counterplay. The instant-deployable force field leaves no room for opponents to react. "Time Turner is no doubt one of the stronger skills in the current meta because players are too safe while attacking from inside the shield. The force field can no longer be shot through.